It s not like they re in direct competition with each other you can get both and mining stations are a really small investment that has no prerequisites other than owning the system obviously and pays for itself after a few years even if it s a measly 2 minerals deposit.
Stellaris mining ship solar panels.
Each one costs 1 energy.
And they re much lighter weight than a corresponding fission fusion reactor.
Use the stellaris wiki for such newbie stuff.
I think it is the main reason i can focus.
Surveying science ships are the primary method of exploring the galaxy and the stars and systems within it.
If that still doesn t work then feel free to leave a comment detailling your issue further.
He shouldn t have to in most strategy games there s a worker unit going back and forth between the mine and the base.
The logic that because districts are so strong mining stations aren t worth it doesn t really make sense to me.
They require a scientist to operate.
Early game it helps to ignore building most mining research stations that give 2 or less resources.
That s the launcher s fault go to your documents paradox stellaris folder and delete the mod registry file and the mod folder.
The mod shows as outdated.
Really goes a long way to do this imo.
Science ship see also.
Never out of sunlight no worries about dust weather obscuring them etc.
Make sure you ve removed any mining or research stations.
On a starship you re worried about power density since you have a limited size in which to fit things but on an orbiting platform you can make better use of.
Planets stars asteroids etc.
Oh one thing i always do is getting the solar panels upgrade so my spaceports are maintenance free.
There should be a small ship uh shipping minerals to the planet station.
They are limited by the planet s population and capped to 16 buildings at 75 pops with the first slot always being occupied by the colony s capital building.
A building represents a collection of facilities scattered across a world that create jobs that generate different kinds of resource that are not suitable to large scale resource gathering.
6 minerals ship gains promising crew modifier 20 anomaly speed strength from small places either enhanced solar power 5 energy or a tech boost on shields tech teachings of explorers translating explorers texts project 200 days 1000 energy 1000 minerals failure nothing cold wastes 2 the exile out of the question.
During these surveys it can discover resources present on a celestial body i e.
A starbase is the primary space station used throughout the game and is used for determining the ownership of a given star system construction repair and maintenance of ships collection and transportation of trade value in addition to it acting as a strategic fortress during warfare.