The solar panel generates power by absorbing sunlight depending on solar intensity up to 500w per panel on the moon.
Stationeers solar panels.
Can be manually rotated using a wrench.
Set up the logic chips when building the solar sensor be shure it is facing the sunrise if it is not it will read the solar angle wrong and the tracker will not work right.
Solar panels should be deployed with separate data and power ports and only the data port of each solar panel should be hooked up to the network of the logic circuit.
Build your panels with the power and data ports separated.
This should be used as an emergency power device and not as a main source of power.
This small self deploying solar panel has one battery slot refer to picture and cannot have the solar panels tuned to the sun.
Solar panel 3 vertical 100 or 0 next state.
Kind of wish we could tag objects as some sort of group with the label tool or something else.
Therefore this little device should be used for long excursions where recharges may be necessary.
Setting the action condition for 8 panels was a bit of a pain with the current system to work on the computers.
Memory h minus reader e.
Repeat took a bit of effort to put all of that in game for 8 solar panels.
Reads solar angle from the vertical sensor.
After the panels are placed use your wrench to tilt them to vertical 0.
Solar panel 2 vertical 100 or 0 action 3.
Data ports can interact with daylight sensors and logic i o writers or batch writers to automatically rotate the panel to face the sun.
All panels move back to the sunrise position.
Then use your wrench at the base to rotate them to face the sunrise.
The power port of the solar panels should feed a separate network from the logic network.